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antimatter dimensions guide

At this point, you should hit 3.5e8 IP/min with your big crunches or higher. Together with that, your EP and best ever IP and AM in cel 7 will be reset to 0, and the remnant gain formula will be changed. Should be grabbed within 2 minutes with TD/Active (without TS181, you can't afford it right now). 2) Paradoxically Attain - a ~x20 boost to particle gain, HUGE speedup to dilation stuff and hence the RM you can get per run. If it didn't work, undo the last equipped glyph to get your black hole time back, store more black hole time and try again. How to use Annihilation optimally: At first, do 2-3min annihilations. In the rest of eternity challenges, use the time dimension path, HOWEVER time dimensions are much weaker in challenges that directly inhibit galaxies which means tickspeed upgrades are nerfed so time dimension multipliers are less useful. Ra reality works in a way that you simply sit in it and generate the Chunks which in turn generate 'experience' for level passively, Basically this Cel a timewall/passive wait. After that, grind for a bit until you can afford the 2nd DMD (Massless Momentum). You can do -999 to essentially 'sink' the glyph if it has this effect, basically not choosing it. Antimatter Dimensions Wiki is a FANDOM Games Community. You will lose all previous progress (except achievements and statistics, that includes challenge times) in exchange for eternity points (1 EP if you eternitied with 1.79e308 IP), which increases with more IP. Press "Lose a Dimboost, returning to the start of the previous Dimboost". The premise of Antimatter Dimensions is to accumulate, well, antimatter. By default it's 25% each. : Progress related achievement, which with enough EP multiplier and other progress factors, you will get this achievement. Don't forget to turn it back on afterwards! Around this point your glyphs will have some chance for glyphs to become 4 effects. Automatic Big Crunch Autobuyer: Right now it has no fields, all of which are unlocked later on. A guide to Glyphs pre-Celestial 1 : r/AntimatterDimensions - Reddit Oh, remember how I promised you new Automator once we reach RA? The suggested EP and TT are sort of required for when you can finish the challenge, but if you ever can beat it with lower EP and TT than the suggested amount, the suggestions should be updated (post in comments). Black hole is a huge skip to the annoying challenge 11. Enable Automatic DimBoosts autobuyer and set it to 5 max dimbosts and 6 galaxies required to always dimboost, Start the challenge in question, and use the M trick (ie: hold the M key), Get ID4 (takes 30-60 minutes at this point depending on what upgrades and IP and stuff you have, also will complete NEW DIMENSIONS?, achievement bonus affects infinity dimensions, currently around 17.08x), Complete the first 7 rows of achievements (At this point, you should only need "Error 909" in row 7 - big crunch with only one first dimension on challenge 2: turn off autobuyers and in options switch "buy up to 10" to "buy 1"), Minimize all challenge times (get the lowest time as possible, but this was easy to do a while ago, so you should've done it then). (grinding should be preferably done right away after you get study 181, as well as the achievement - usavictor) This achievement may take longer than this duration, as it depends on the achievements you already have (which this experience had 11 rows of achievements already completed) and IP multiplier. 4 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 4, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 4 Galaxies. The new studies you attain can definitely continue the rate of fast EP gain. Continue to juggle glyphs when not doing ECs. If you plan to leave it idle overnight - have it as main tab and statistics page open, otherwise runs can sometimes lag spike and become 1.5-1.6 seconds. If you're not active, keep it on buy until 10. When will it be enough? Having "When will it be enough?" Once you have Measure of Forever it does help improve Glyph level slightly. If you can't remember to discharge, turn off charging until you can. The way you use your one blackhole is to spend ~half on dilation > go out of dilation for one short fast push to push your EP much higher after which let the remaining time flow until the end. When you reach 1e50 EP, you're initially doing the long haul. With 5 slots I usually use 1 of each type glyph unless one falls behind too much. It's easier with higher starting EP, which is why it can be a good idea to wait until reality 2). Just buy its upgrades and drain the rifts until you uncap the generator and beat the game. This is Flore's Tear (modified to buy Triad Studies - you'll see what those are soon). Teresa rechallenge effarig does not need to be perfect but it needs to have at least antimatter exponent, it's fine even if it's only 3 effects total. (1e294 or 1 SpNn is the last pair of Eighths you can get at this moment). Challenges 6, 9 and 12 will be slightly slower (0.45-0.7 seconds). The moment you complete last V challenge is the moment you unlock Ra Reality. You can get this during the end of a Challenge 8 run. Gets relatively better the later into a Reality you are, at least until the post 300,000 tickspeed upgrade scaling starts taking effect (it's still strong after that, though). If you'd rather greatly improve a singular Dimension instead of distribute a smaller boost to all of them, you can occasionally buy 10 by hand (1-8). Yep, achieves are meh for now but become best stat later. Your Replicanti amount resets whenever you Infinity if you don't have the "Is this safe?" Later you can 'amplify' a reality, simulating repeated runs of it and multiplying its rewards. At some point though, you're going to have to take the plunge and get the 2nd Infinity Dimension. Edit: With the advent of the Reality update matching Web to match Mobile, IC5 got significantly changed. Let's Go Luna! EC11x3 (EP: 4.34e667, TT: 6,581 | Goal: 1e850 IP): You can use 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (you dont need Study 214 and the study below them as all of them are completely useless in EC11) and wait for about 10 minutes to reach the goal. Aside of stuff for your other builds you want: 3 power glyphs, 3 dilation glyphs, It will be required for the V later. 6) ECR/B - doesn't matter too much early on but becomes a major speedup as EC become trivial. You don't need to bother to unlock replicanti for short runs to 1 EP, but eventually they will unlock automatically, due to one of the milestones. Eventually, after about 9 hours, you will reach 1e18,000 replicanti and get the achievement. Last stat can be any, not too critical. Regardless, I'd get >1e85 IP before attempting]. At Teresa level 8, you unlock Effarig memories. (You have so much game speed due to black hole, and the IP/EP multipliers are much more important than Active's better replicanti galaxy effect.) This guide also has some terms that you may not understand (check Terminology for the terms). Can you get infinite IP? If you feel sentimental, back up your save, and then Doom Your Reality. Before clearing Galaxy 7 without boosts, you can also invest in "unlock the buy max dimension boosts autobuyer mode" - this can triple your IP/min to ~8e7IP/min. Don't, for example, enter Effarig's Reality instead of Ra. Example values: ^1.095 sac at 3e79, ^1.1 at 1e100, ^1.105 at 8e125, ^1.108 at 1e147, Lai'tela's Reality: yeddd -> ydddd (5e69 sac) -> yeddd (5e73 sac) -> ydddd (Existential Elimination) -> yeddd (Planar Purification+Absolute Annulment), Dark Matter/Dark Energy Buff: Certain Singularity Milestones https://cdn.discordapp.com/attachments/1053628972447055942/1070276252407173120/image.png buff DM/DE based on resources this reality. Study 181 is very powerful, as you will get a lot of IP very fast without having to Big Crunch, which is why it is required for EC4x5. During this section you need to finish row 2 upgrades and possibly start unlocking some row 3 ones. When you get enough IP, buy the Break Infinity upgrade Makes galaxies 50% stronger for 5e11. 3) Notice that entering C10 is really good for IP/AM production! Matter does not rise fast enough to intimidate anyone with even a few Infinity Upgrades, let alone someone at your current state. Once you get all eternity milestones and is able to afford TS22, you will want to wait for e3k replicanti to get the second milestone on bar 3. When you finally get 1e45 IP, do the following: Continue to crunch for more and more IP and buy upgrades, until you are prepared for IC2. First Dilation (and before 3 paths upgrade) (with 1M eternities, uses ID+TD/active, may require a crunch or two) Each dimension actually produces the one before it, causing polynomial growth. The reward is unlike the 7 eternity milestone, instead of completing ICs when unlocked, it unlocks them forever. 2 years of updates . About this game. Coupled with TS 33 it makes you always keep 2 RGs on Infinity. If you don't have one, go farm it now! TT setups spoilered below. Not bad! The following strategy may take around 5-20 minutes to pull off: Or: Keep all autobuyers intact before the challenge. Use the Active (left) path when doing longer runs for TT, if you can afford study 131/132/133. Try each of these strategies. So until your iM cap reaches the price, you dont have to worry about it or the related strategy. For repli I selected speed + DT since those are always required effects. which is about ten times as much IP/min as you were making before! After you do this - start farming RM and sacrificing whatever glyphs you get. Now, turn off crunch autobuyer, start a new run, and wait a few seconds. Because of your increased game speed, the optimal strategies in Teresa's Reality are NOT the same as your first Reality! If your luck is bad, use what happens to work best for you. repeat. To unlock the imaginary upgrade for the 4th DMD, use 4 dilation glyphs + reality glyph to optimise for galaxy gain. If anything changes about grinding eternities for EC1 or TS193 (relevant in 1e100 EP section), this will be changed accordingly. Afterwards, you should be able to do EC7. When you reach Infinity, the world will collapse in itself due to an excess in antimatter. From this point, more challenges should follow: The first completion of EC8 (with TD/Idle) should be easy (you may not even need to buy IDs or replicanti upgrades at all), however, it will take a while and future completions will require more waiting (you should get used to this now). What unlocks is a way to 'pour' your RM to get RM multiplier and rewards for certain milestones. You will gain a few hundred orders of magnitude of antimatter with each new TD and that is it. At this point in the game, the longer your run, the more productive it is, because of that you should crunch only when you need to buy upgrades so you don't waste replicanti, and to improve the growth rate/replication percent of replicantis and max replicanti galaxies and ultimately increase progress. Eternity Challenge 2, at least 135 Time Theorems. Think of those as 'levels', at certain levels you will get 'perks'. 10) EC6/C10 yet again to jump in EP again > do EC1 again to push them further. Once you can't get e10 increase in EP within ~20 seconds is a good time to stop. After that you might push, then do EC1, completion 2, with a full tree or very nearly so, and then do EC3, with TD and the Idle path. (Also, what do you want to spend your stored time on at this point?). (30-60 second on decent glyph is enough) If you do however get something with over 80% - make sure to spend a bit longer since it will take LOADS of levels to beat this value on lower rarity. . Should allow you to buy up to e42 start upgrades. By this point, you will have around 1e25 EP. If you're weaker than an automator script expects you to be, you may need to edit it to infinity/eternity slower, so that it completes all ECs and farming periods. Just use ID/idle or ID/active paths (depending on your preference, either an idle player or active player, I recommend using active path for extra infinity dimensions multiplier - E308.25) and cut out things that aren't required to reach time study 171 based on how many TT you have, which you must have to purchase the challenge for 30 TT. Power 4 effects/80+ rarity, Infinity 4 effects/90+ rarity, repli 3 effects/80+ rarity and repli speed/DT selected, time 3 effects/80+ rarity/game speed, dilation 4 effects 90+ rarity, effarig 3 effects/80+ rarity. Refer to the Production builds above for a boost. 437. pinned by moderators. Why do you play that? It may take about 2 minutes or less, depending on how much IP and upgrades you have. At a certain point, you will be able to get your replicanti upgraded enough that it will be much more advantageous to use the Active path. A few extra TTs really smooths out the early eternity phase a bit, but there are better options for that usually. Layer 1 glyph levels are capped to 100, so only rarity matters on those, doesn't matter too much. Eg. Each Alchemy Resource has a unique effect, which . Otherwise, you might want to do EC11 completions first. Around Lv low 31k Glyphs, you can try unlocking the Imaginary Upgrade Total Termination. (I agree that the achievement line is better - YT kerfuffles). Another thing of note is that you'll probably spend a lot of time waiting for SMs. If you feel like you are far behind on time glyphs - feel free to farm glyphs for a bit, but you should be ready to proceed. is some constant) - you will need the help of powerful boosts such as Antimatter Galaxies to more closely achieve an exponential Antimatter growth. Is that even legal?? At around here you might have trouble farming more TT ~570EP. (using 161 instead of 162 because 162 is useless due to IDs being disabled). AntimatterDimensionsAutomatorDataFormatAABeJzVWE2P2jAQvedX5IysymPH0bai6e2r32h74A1HWdK1SQMRoVRX0be8chBDskbDbErGphFpzxzHszz4ttSimN5jLf0aqoBMCY3Ov8MQBi0bGOFAOL5zEgGJGBFAYnwxkgBJgWRAgGJHc0aB7QGtAQ0aAziE1nBNAS0aBSMbYbfM0a4YNe5NZ9jxO0aQYCz8z0cMwE9pQwDMswbsJIyoiZSDEqJykn6AEoWnKD0aHQzO8ae4FiESNAYZwPiBfQI6AUiPsuPtJgh1FAZxiOBPZ3pzvk2oivzTS7Qh0br0aYVO84mOm1TAEZ85aYe7fOcmFnQImrsfJwNwZJ1X0bBmPpTWHtShYAuvStUluhtjqN7jjfAxgcbBCOS4qWRntx8J5VYuvdrJJoD2y2elbL0c2Hd7ikVIkoC0a0cKdXodqtVArpf0bE9BOUxyGp5bYa0bv70aFARqEeq1zpdhsf69WUqt1qsy0cBLGNPwbhNia50cM5DoM4jbefPZq38yPTmkBbWW5k0aTw7NJ9eX9RS9vs3rdS7ZyXLcLV0bzZUON7tt8ZKXMjT0cSTsNW8FM20bQ7nFFlwMVwCIIzDFnwVhKEzbVOZDPQx64PcH6Gu1st18UvE0cDNWQ7NUudb7Uw7GkuU50bqnA0c7xIRQXUIMz8xNl5pOy7qDMxlFm0a1EGn5RVB2UYRxlup0bwuXiaE18Xr0bh0cM1zZ830bK1qyruXVUxrqpi6qpymnmtquv0cDlWt0crg0cXuvFIuigHlG0cgnb934H6GYUs4nsLOh4n6Ph2QZ8oR150cjNQl5Wgc5eh2yq6QY0bp3W0bX6H8zXNrxhW5X6LStupC8rm46rbDqdmBO0cm8lO1sk41snUek5F6lXPrv0cBfG3DG0cSc0bd0azd1Y2G1fZbDo9A0c0aAQQMduXemU0ataZJ6Pvq0aAgynbhuN3G0bD1VHS8Uuoo79ij0aeRnIzA3tH6vNloR7l1gryf9411dR4FHHvfhxvP0boX39VZ0agsKhfsRQPYc0clFveuAf4hGngzRF2vZ7XMTW5N0bo7Y5z8Magm8Bt1wrl1ZWPqCmKvT4FzbJoaNm5Wu99rtoSrZtxqDtX7eJFQN48TH0a0aQrnHCDmSg9tK5SatGxqLRp9PoxcP8BPx3sCQEndOfAutomatorData. Later on when you get 8 Singularities, you unlock a Singularity autobuyer. Aim for 5-minute runs! You won't need to juggle glyphs a lot in this section. There are also EP multipliers from Time Study 61, 121, 122, and 123. 1 Guide; 2 YT Kerfuffle's Guide; 3 Time Studies; Explore Wikis Universal Conquest Wiki. ECR in particular is a nice skip allowing you to always use best build for the challenge instead of having to farm req > swap build. This is because you will not have time to get max RGs, so getting 50% more is no good, and the idle path makes them 10x slower which is obviously not good. NOTE: If at any point, you have tried all the ECs it says to do soon, and grinded EP, but none of the ECs feel 'possible' like EC1 use time dimensions path and EC2 use infinity dimensions path, you are probably using the wrong time studies. You can also sacrifice Reality glyphs to generate more memory chunks in Ra to finish it faster. I have seen the later stages so I have come up with the fastest way to prog. Replicanti galaxies are important as well. Swap to the next build each milestone: iiiii (Infs, 3e3 singularities) -> yddii (TTs, 3e9 singularities) -> yeddi (GS, 8e22 singularities) -> edddd (DT, 8e33 singularities), Upon unlocking Laitela, you get a Dark Matter dimension (DMD). Make sure you have dimension boosts before you big crunch). With only a +0.02 increase to the multiplier it doesn't seem like much, but remember - each upgrade stacks multiplicatively, so with more upgrades the advantage becomes more apparent. Again, not bad, huh? As you earn IP, spend them either on making these Autobuyers faster or on buying the 4th column of Infinity Upgrades, based on which is holding you back more severely (the length of the specific phase that it skips, or having to click specific buttons manually), making sure to keep >10 IP on-hand for the First Dimension unspent IP bonus. Patashu's Antimatter Dimensions Guide (locked) - Kongregate Get 1e1100 antimatter and 100 M IP to unlock a new Dimension. By the way, since the Reality Update made the IP upgrades a lot cheaper, pushing to ID3 with all upgrades that cost 1e11 IP or less could take less than 20 minutes, it took 17 minutes for me (YT kerfuffles). (It would have taken 8 hours if you went for it before ID1 level 2, and gives about a 1.5x multiplier, hence the delay.) (other effects can be anything). Antimatter Dimensions can be understood with a physics analogy. 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,192,201,72,82,92,102,191,193,214,213,212,211,224,232,222,228,234,225|0 (long runs) (7865 TT), 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,192,201,72,82,92,102,191,193,214,213,212,211,224,232,222,227,234,226|0 (above e1200 EP) (7865 TT). So you need to either copy builds OR figure out how it works. Stuck? This is a huge jump in complexity compared to the rest of the game - what do all of these buttons, dropdowns and input fields do? The possible only way to progress faster is to utilize study 201 to your advantage (900 TT). Best semi lazy mode filtering method if you want to farm glyphs overnight(not too recommended, it's best to farm glyphs actively, BUT an idle option is an idle option). Several runs later, you'll finally have at least 1.79e308 IP, and are now able to Eternity, which is the purple button where the new infinity dimension button would be (but don't do it quite yet). You will be slower during the challenge. :). (lilk0408) IP gain from gaining antimatter over infinity may be slow at first, but eventually with more upgrades, you will be able to speed up the process, and reach a period of inflation (the 5e11 IP galaxies are 50% stronger upgrade is very powerful and makes the game a lot faster). Once you are done getting good glyphs - use this build to maximize RM gain. Do a single long run with Idle path while AFK, not multiple. (or there are some errors). So basically your first goal is refarming all glyphs. Antimatter Dimensions Wiki 110 pages Explore Wiki Content Community Achievements Edit Each Achievement has conditions that must be met before they are earned. RESPEC YOUR TIME STUDIES. Make sure to set the button to Offline time used for production! The glyph will always be picked based on Rarity% + score value. V's Memories: iiirr (again, make sure you're charging and discharging BH!) Second rift costs replicanti to fill. Some good builds for Teresa in this era: rrrrd, rrrrr, rrrrt, rrrtt, rrrtd. "Never again": You need to get a sum of IC times of 0.75 seconds or less. Once you eternity, you would have gotten your third strike and rift (Chaos/Disorder/Impurity). You need TS192 and TS213, and then it only involves waiting. 3) Discharge black hole. (Reward: 1st Antimatter Dimensions are 50% stronger.) Finally your autobuyers can work offline! Your goal is now unlocking perk shop for pouring e24 RM. When you reach 1e15 dilated time, you can get access to an upgrade that allows you to passively generate Time Theorems, based on the amount of tachyon particles. Use Infinity for all ECs, except EC9 (Time), EC10 (Power), EC11 (Power) and EC12 (Rep). It doesn't help speed up your runs at all, so it may not be worth seeking out until you can Reality in a reasonably quick timeframe or you really need higher level Glyphs, but getting better Glyphs is always going to be good. Its content takes months or even years to complete and is the perfect choice if you want to get into incrementals. Antimatter Dimensions on Steam While it doesn't increase the cost of the next Antimatter Galaxy, it still resets you to the start of a Galaxy. Glyph Instability starting level - an obvious candidate for glyph grind. The reason is because in Nameless Ones' Reality you can't get 8th dimensions, but in C10 you can get galaxies just based on your 6th Dimensions. Replicanti(no glyph level as thats useless for relic shards)/infinity(ID power + conversion rate + doesnt matter what else)/power(anything)/time(game speed+TD power+anything)/dilation(any). With all autobuyers and you overall becoming stronger - this setup is almost as good for RM grind anyway as the usual RM setup we had. Set your crunch autobuyer to an appropriate amount x last crunch. 120 You will have to use other Hotkeys or click buttons manually for the following reasons, in order of appearance: The last 2 Boosts prior to a Galaxy are particularly slow-going. This is a 50x multiplier, and will be important for getting ID3. I would spend around ~10 minutes. EC11x5 should be pretty fast. Thank you and everyone else who worked on the original AD. This gives a reward of TDs being multiplied by the number of Time Studies you have. To get to 1e170 IP after unlocking replicanti, keep crunching every 5 orders of magnitude of IP then buying all the infinity dimensions, IP multipliers, and replicanti upgrades. {\displaystyle t^{8}} (Using the setup 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,122,132,142,151,161,162,171,181,191,192,193,211,212,213,214,222,224,226,227,232,234|12. Buying other upgrades may make it take longer to get 5e11 IP, but they may also benefit later. Parity of Singularity. Nameless 25 makes game speed runs less relevant but it can still give a small push for runs that use reality glyphs, and a big push for runs that use less than 5 glyphs or are in Realities that dilate game speed. The cost increases of tickspeed upgrades and dimensions starts increasing faster and faster past 1.8e308, meaning you will be effectively stuck around 5-6 galaxies depending on your IP, and by doing a very long run you can push to 7 galaxies. New glyph is called Effarig and has 7 possible effects(but 2 of them - xRM and glyph instability, are mutually exclusive) - you can only use ONE of this glyph at same time so you will need to farm different farm. Once you start doing regular Infinities, if you're holding M for them and have Decrease the number of Dimensions needed for Dimensional Boosts and galaxies by 9, set your Eighth Dimension Autobuyer to buy singles.

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antimatter dimensions guide