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unity texture not showing on mesh

Editor: Added: Added helper functions to PackageInfo, to query the existence of packages, to optimize use cases that previously used GetAllRegisteredPackages. I create my materials completely in Unity since the import doesn't work anyways. Graphics: Added DirectX Raytracing (DXR) 1.1 support in compute shaders. (UUM-22593), Shaders: Fixed Texture and Vector material properties not supporting displaying tooltips. Finally export your model, probably FBX is the best available option when working with Blender and Unity. Editor: Leak Detection happens after all DomainUnload events are handled. (UUM-4099), Editor: Fixed an issue where there was a missing Edit button for Light Probe UI. So I tried to apply this material in the "shader calibration scene" and that worked without any problem, even updating to the standard shader worked fine. (CST-1253), Editor: Fixed Timeline performance problem when previewing animated prefab instances. Editor: Frame Debugger: Table headers added to properties. Fixed an assert incorrectly being triggered when inspecting external Texture 3Ds. And here is what I have right now (the projected texture is a simple black/white checkerboard) : Can someone experienced in projections explain to me what I'm doing wrong and maybe provide a sample C# code that works correctly? Universal RP: Fix errors caused by Camera's Preview window. Windows: Enabled Windows ARM64 Player compilation. (UUM-3666), Editor: Fixed an issue to make sure Undo.DestroyObjectImmediate and Object.DestroyImmediate has the same behaviour. enum D3DHDRDisplayBitDepth renamed to HDRDisplayBitDepth. . (UUM-14889), UI Toolkit: Fixed an issue where the VisualElement's uxml attributes would not get properly cleared after calling "Unset" or "Unset All". How to create a virtual ISO file from /dev/sr0. Rebuilding was previously scaling badly for projects with many assemblies. (UUM-7893), uGUI: Fixed incorrect scroll bar handle calculations when clicking inside a scroll container that had a smaller handle rect. Fixed in 2023.1.0b14. A textureAn image used when rendering a GameObject, Sprite, or UI element. Graphics: Added support for loading EXR data via ImageConversion.LoadImage(). URP: Changed light and decal layers to rendering layers. (UUM-20456, UUM-20458), SRP Core: Updated the Volumes when the Volume Info is collapsed. License: Upgraded Licensing Client to 1.11.2, which depends on dotnet-6, to ensure compatibility with Ubuntu 22.04. macOS: Updated HDR support to use the EDR value for luminance. HDRP: Fixed clamp mouse pixel coords in tile debug view. (UUM-9825), Universal RP: Fixed an issue where scenes were not marked dirty after changing the volume update setting on cameras. (UUM-19598), HDRP: Enabled the path tracer to include baked light sources. (UUM-12681), UI Toolkit: Fixed an issue that it is not possible to change a script field with the inspector in debug mode. Physics 2D: Added: Rigidbody2D.MovePositionAndRotation to allow moving both the position and rotation without performing two separate calls. (UUM-4102), Editor: Frame Debugger: Fixed an issue where the window would constantly refresh when debugging a remote device. (UUM-6243). (UUM-20437), Video: "Can't play movie" error is thrown when setting VideoPlayer.url to an invalid url through a script. Package Manager: Changed the default sorting in the Package Manager's My Assets tab to reflect the web page. HDRP: Changed: Added support of Runtime Display Stats to Strip Debug Shader Variants. (UUM-14671). (UUM-10519). Added a new Release build option that is focused on faster build speeds, but note that Development builds are the fastest for iteration. (UUM-26859), Editor: Fixed issue where textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material". I tried to apply it to my mesh, but only weird things happen, I can't see the texture at all. IL2CPP: UnityLinker will now use server gc, reducing its runtime by 15%-20%. Editor: Added Learn Unity Test Framework section of documentation and related project files as importable package samples. Web: Extended diagnostics overlay in web builds with more metrics. The UV distribution metric can be used to calculate the desired mipmap level based on the position of the camera. (UUM-14924), IL2CPP: Fixed race condition when creating generic class metadata. (UUM-17613), HDRP: Fixed tesselation when the water surface is far from the origin creating a white line artifact on the surface. (UUM-20179), Editor: Fixed a bug which caused auto with Generate Lighting to not work as expected in connection with DOTS. It should only be triggered when using the Distortion effect. (UUM-7783). URP: Fixed a Gizmo and grid artifact in the editor view. Graphics: Added: Added an API that let scriptable render pipelines configure the msaa resolve of the system render target. 2D: Fixed an issue where the editor would crash when importing .psd or .psb files with their layers outside of the document canvas. (UUM-28065). This allows you to have one copy of each Texture which you can use in Photoshop, your 3D modelling application, and in Unity. Display an error and don't crash, if this is not the case. As Gnemlock points out in a comment above, even though in this specific case the problem seems to have been due to the camera being misaligned for viewing the texture, this question may attract hits from people with other problems leading to these symptoms: So, here are a couple of things you can try to troubleshoot these types of problems: Close Unity, delete your Library folder, then re-open Unity. Can my creature spell be countered if I cast a split second spell after it? HDRP: Fixed several issues for High Quality Line Rendering that were discovered on the "Enemies" production. (UUM-3897), URP: Fixed URP 2D - Fix Light2D upgrading issue with m_AlphaBlendOnOverlap property. Package: Added new IPerformanceModeStatus to retrieve performance mode and listen to performance mode changes. com.unity.2d.animation: 9.0.0-pre.1 10.0.0, com.unity.2d.pixel-perfect: 5.0.1 5.0.3, com.unity.2d.psdimporter: 8.0.0-pre.1 9.0.0, com.unity.2d.spriteshape: 9.0.0-pre.1 10.0.0, com.unity.2d.tilemap.extras: 3.0.2 4.0.0, com.unity.adaptiveperformance: 4.0.0 5.0.0, com.unity.adaptiveperformance.samsung.android: 4.0.0 5.0.0, com.unity.animation.rigging: 1.2.0 1.2.1, com.unity.cinemachine: 2.9.0-pre.6 2.9.5, com.unity.ide.visualstudio: 2.0.15 2.0.17, com.unity.live-capture: 3.0.0-pre.5 3.0.0, com.unity.mobile.notifications: 2.0.1 2.1.1, com.unity.nuget.newtonsoft-json: 3.0.2 3.1.0, com.unity.performance.profile-analyzer: 1.1.1 1.2.2, com.unity.services.cloud-diagnostics: 1.0.3 1.0.5, com.unity.remote-config-runtime: 3.0.0 3.1.3, com.unity.render-pipelines.core: 14.0.3 15.0.5, com.unity.render-pipelines.high-definition: 14.0.3 15.0.5, com.unity.render-pipelines.high-definition-config: 14.0.3 15.0.5, com.unity.render-pipelines.universal: 14.0.3 15.0.5, com.unity.scriptablebuildpipeline: 1.20.1 1.21.3, com.unity.services.analytics: 4.0.1 4.4.0, com.unity.services.authentication: 2.0.0 2.4.0, com.unity.services.ccd.management: 2.1.0 2.2.2, com.unity.services.cloudcode: 2.0.0 2.2.1, com.unity.services.cloudsave: 2.0.0 2.0.1, com.unity.services.economy: 2.0.2 3.1.1, com.unity.testtools.codecoverage: 1.1.1 1.2.2, com.unity.visualeffectgraph: 14.0.3 15.0.5, com.unity.xr.arcore: 5.0.0-pre.12 5.0.5, com.unity.xr.arfoundation: 5.0.0-pre.12 5.0.5, com.unity.xr.arkit-face-tracking: 5.0.0-pre.12 5.0.2, com.unity.xr.arsubsystems: 5.0.0-pre.12 5.0.2, com.unity.xr.core-utils: 2.1.0-pre.1 2.2.0, com.unity.xr.interaction.toolkit: 2.1.0-pre.1 2.3.1, com.unity.xr.legacyinputhelpers: 2.1.9 2.1.10, com.unity.formats.fbx: 4.2.0-pre.1 5.0.0, com.unity.learn.iet-framework: 2.2.1 3.1.3, com.unity.learn.iet-framework.authoring: 1.0.2 1.2.2, com.unity.sequences: 2.0.0-pre.2 2.1.0-pre.1, com.unity.terrain-tools: 5.0.0-pre.3 5.1.0, com.unity.profiling.systemmetrics.mali: 1.0.1 1.0.2, com.unity.scripting.python: 5.0.0-pre.5 7.0.0, com.unity.scripting.python.windows: 1.2.0-pre.4 1.3.0, com.unity.scripting.python.macos: 1.2.0-pre.4 1.3.0, com.unity.scripting.python.linux: 1.2.0-pre.4 1.3.0, com.unity.netcode.gameobjects: 1.0.0-pre.9 1.3.1, com.unity.multiplayer.tools: 1.0.0-pre.7 1.1.0, com.unity.ai.navigation: 1.1.0-pre.1 1.1.1, com.unity.adaptiveperformance.google.android@1.0.0, com.unity.toolchain.macos-x86_64-linux-x86_64@2.0.4, com.unity.toolchain.win-x86_64-linux-x86_64@2.0.4, com.unity.services.matchmaker@1.1.0-pre.3, com.unity.services.deployment@1.0.0-pre.7, com.unity.services.deployment.api@1.0.0-pre.5. This feature will make Character Controllers easier to create. Retrieves a native (underlying graphics API) pointer to the index buffer. (UUM-24656) Fixed in 2023.1.0b14. (UUM-29132), 2D: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs. In short, set your tiling to 1,1, and make sure your texture inspector settings are set correctly, for the use case. (UUM-13354), HDRP: Fixed missing RT shader passes for the LOD terrain mesh. Package: Updated Sequences (com.unity.sequences) to 2.0.1. (UUM-12866), VFX Graph: Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled. Added new API to PBXProject: AddKnownRegion, AddLocaleVariantFile, ClearKnownRegions and SetDevelopmentRegion. Graphics: Fixed intermittent Vulkan crash in XR caused by accessing empty backbuffer. Editor: Fixed AssetPreview.GetMiniTypeThumbnail so it is able to find icons associated to custom MonoBehaviour classes. (UUM-14898), Prefabs: Improved the button text in the unused overrides dialog. (UUM-21676), Shaders: Fixed an issue where Material.SetOverrideTag would not warn when trying to override LightMode. Transform.TransformDirections() - batch version of Transform.TransformDirection() Burst: Domain completed stall when switching between debug/release scripting modes when burst compilation is needed for items in the new domain. Particles: Don't hide the Sorting Fudge, Visualize Pivot or Apply Active Color Space when using RenderMode of None; the system might be rendering trails and these options are useful in that use case. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. (PROF-2104). Networking: Clarified an error message in the logs when attempting to build a dedicated server player without having that platform's corresponding Dedicated Server Build support module installed. Graphics: Reduced CPU overhead of command buffers management. (UUM-21880), IL2CPP: Fixed IL2CPP build failure when using Unbox instruction with generic by reference return type. (UUM-25149), UI Toolkit: Fixed items going slightly out of bounds in ListViews. Editor: Added: Added new SupportedOnRenderPipeline attribute. (UUM-16930), HDRP: Fixed motion blur issues caused on fast movements. Editor: Fixed an issue where the "Mipmap Limit Group" property on texture importers would not update correctly if the importers to update were selected when deleting/renaming a group and agreeing to update the project. Resetting permissions on all files in the project fixed it. (AW-1094), Editor: Fixed the inspector Transform Component foldout not responding to input on the top half.

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unity texture not showing on mesh